How to play
Learn the rules before you enter the arena.
Moonforge is a fantasy deckbuilding card game where you build a focused deck, explore elemental zones,
and duel rivals until the opposing champion is reduced to 0 HP. The heart of the game is resource timing,
deck curve, and knowing when to attack, block, or hold your value for the right turn.
Core loop
What you do each run
- Pick your champion and elemental focus.
- Build a deck from the card catalog with a healthy cost curve.
- Run expeditions to earn gold, cards, and rewards.
- Challenge opponents in the arena and refine your deck.
Turn flow
How battles work
- Turn order alternates between you and the opponent.
- At the start of your turn, gain +1 max Essence up to 10, refill Essence, draw 1 card, and gain 1 Attunement.
- You may play as many cards as your Essence allows.
- If a card matches your champion element, spending 1 Attunement reduces its cost by 1.
- Summoned units are exhausted the turn they enter play unless they have Swift.
- Use Attack to send ready units into combat. End Turn passes priority to the opponent.
- Defending units intercept attacks before champion damage. Taunt units are prioritized when choosing targets.
- The first champion to reduce the enemy to 0 HP wins.
Quick glossary
Important terms
Essence
The resource used to play cards. It resets each turn and caps at 10.
Attunement
A bonus resource that makes matching-element cards cheaper to cast.
Champion
Your hero. Champions are the win condition and take damage before a duel ends.
Minion
A summoned unit on the board. Minions can attack, block, trigger keywords, and defend your champion.
Taunt
Forces enemies to focus that unit when choosing valid attackers or blockers.
Flying
Flying units can only be blocked by other Flying units or similar blockers.
Relic
A persistent artifact that remains in play and can provide ongoing value in the late game.
Forge
A keyword that grows stronger when you cast spells, often increasing attack for the turn.
Strategy
How to improve
- Build around your element for consistent turns and discounted spells.
- Keep a balanced cost curve so you can play early threats and still threaten later turns.
- Use taunt, armor, and defensive units to protect your champion from direct pressure.
- Use expeditions to grow your collection and reward pool before bigger duels.
- Watch keyword interactions like flying, taunt, forge, and relic value when choosing lines.